De visuele drag & drop LVGL-editor.
PicoPixel Wijzigingslogboek
Nieuwe functies, verbeteringen en fixes voor elke release.
Volg elke update van PicoPixel's visuele LVGL-editor. We brengen regelmatig verbeteringen uit — van nieuwe widgetondersteuning en simulatorverbeteringen tot samenwerkingsfuncties en verbeterde code-export. Bekijk alle functies, of wil je er een aanvragen? Bezoek onze GitHub of word lid van de Reddit.
April 26, 2026
v0.9.0
Added
- Color depth simulation — select 16-bit, 16 sw-bit, or 8-bit in Project Settings to live-preview quantized colors matching your target hardware
- LVGL events now support calling named functions directly in the simulator
- AI context file included in every LVGL export — a concise project summary that helps AI coding assistants understand your UI structure with fewer tokens, so agents work faster and more accurately out of the box
Changed
- Project Settings modal redesigned with Export, Share actions, and a usage sidebar
- Export button restyled and renamed to "Export LVGL UI"
- Default dashboard tab is now Drafts instead of Projects
- Image asset previews show a checkerboard background for transparent PNGs
- Screen resolution changes now instantly re-render the canvas without a page refresh
- LVGL export ZIP renamed to
picopixel_lvgl_ui.zipto avoid confusion with other tools
Removed
- Legacy design sidebar panels for non-LVGL shapes — right panel now shows only layer controls and dimensions
Fixed
- Background images on panels, containers, and buttons now export and render correctly
- LVGL events overhaul — Set Opacity, Set Text, Set Properties, Set State, Modify Flag, and Call Function actions now fire correctly in Play mode and export working C callbacks
- Click and input events now work on all widget types, not just buttons
- Image assets from shared libraries now clone into the current file, preventing broken references
- Asset library images display correctly in the sidebar after importing a
.picopixelfile - Custom fonts apply immediately without needing to click away and back
March 25, 2026
v0.8.2
Fixed
- Grouped widget assets now preserve group hierarchy during instantiation instead of flattening children
- New widget name counter increments from current highest number rather than reusing last created index
- LVGL widget assets no longer require a page refresh to render after memory allocation during init
Changed
- Update speedometer example template post grouping and font fix
March 8, 2026
v0.8.1
Fixed
- Resolved an issue where LVGL widgets placed inside a canvas group could sometimes be missing from the exported C code
- The preview panel now correctly detects LVGL widgets nested within non-LVGL canvas objects
February 25, 2026
v0.8.0
Fixed
- Custom font export now produces correct, standalone C source files — previously exported fonts could fail to compile or load at runtime
- Font identifiers in generated code are now guaranteed to be valid C names, preventing build errors with certain font names
- Fonts created before this fix now show a clear warning during export and gracefully fall back to the default font
Changed
- Improved security of the backend font conversion pipeline
February 16, 2026
v0.7.0
Added
- Cross-file copy/paste — widgets now carry their fonts and images when pasted between files
- Image Fit/Crop mode — resize images proportionally or crop, with matching C code export
- LVGL groups can now be freely moved within screen hierarchies
- Library fonts are now available across all workspaces
Changed
- New branded loading animation replaces the previous splash screen loader
- Streamlined context menu with LVGL-relevant actions only
- Improved performance for background tabs and large project layouts
- Removed legacy drawing tools (pen, path, curve) to simplify the editor
Fixed
- Widget drag and scaling no longer behaves erratically during group moves
- Background color and opacity now clear correctly when toggling styles off
- Asset panel no longer shows duplicate ghost images
February 14, 2026
v0.6.0
Added
- PicoPixel is live — open beta launch
- Visual drag-and-drop LVGL editor with full widget palette
- Live LVGL simulator powered by WebAssembly
- Production-ready C code export (LVGL 8.x) with no proprietary dependencies
- Real-time collaborative editing with live cursors and annotations
- Built-in version control with session history and rollback
- Visual events editor for wiring widget interactions without code
- Reusable assets library for widgets, images, fonts, and colors
- Shareable simulator links for team and client reviews
- Custom font management with automatic LVGL conversion
Known Issues
- Widget animations are not yet supported in the editor or export
- Events editor flow needs additional testing — some edge cases may not export correctly
- Minor UI quirks in the property panel under certain widget configurations
- Performance may degrade on very large projects with 50+ screens
- This is an open beta — core workflows are stable, and we are actively shipping improvements