<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>PicoPixel Changelog</title><description>Release notes for the PicoPixel LVGL editor.</description><link>https://picopixel.io/</link><language>en</language><item><title>v0.40.0</title><link>https://picopixel.io/changelog/#v0.40.0</link><guid isPermaLink="true">https://picopixel.io/changelog/#v0.40.0</guid><pubDate>Thu, 16 Jul 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h3&gt;Added&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;New LVGL Line widget for drawing and styling lines, including endpoint options and rotation support&lt;/li&gt;&lt;li&gt;More built-in fonts — 20 of the most popular Google Fonts are now ready to use in your projects&lt;/li&gt;&lt;li&gt;New built-in icon browser with more than 20 icon libraries, pack details, and one search that finds icons across every library&lt;/li&gt;&lt;li&gt;Event indicators in the Layers panel, so it is easy to see which layers have interactions attached&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Changed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Refined editor top bar, mode switcher, and sidebars for cleaner spacing, clearer controls, and more consistent styling&lt;/li&gt;&lt;li&gt;Improved font browsing and editing — preview custom text inline, then update saved fonts without rebuilding their existing uses&lt;/li&gt;&lt;li&gt;Asset libraries are easier to manage: deleted media no longer appears, linked libraries have their own allowance, and saved asset capacity is now shared and tailored to your plan&lt;/li&gt;&lt;li&gt;Hidden groups and screens are now skipped from the simulator and LVGL export by default, including everything they contain&lt;/li&gt;&lt;li&gt;Content-sized widgets can now automatically fit their contents, while the property panel shows only controls that apply to the selected widget&lt;/li&gt;&lt;li&gt;Project Settings now keeps export options organized separately and makes switching between standard and round displays more reliable&lt;/li&gt;&lt;li&gt;Improved screen, layer, color, and import controls throughout the editor, including simpler token imports and clearer settings for the selected screen&lt;/li&gt;&lt;li&gt;PicoPixel file thumbnails now travel with exported and imported files, keeping dashboard previews intact&lt;/li&gt;&lt;li&gt;Plan and account messaging now better reflects your available capacity, subscription tier, and localized billing notices&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Fixed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;LVGL exports now retain custom pivot points and the intended stacking order of nested widgets&lt;/li&gt;&lt;li&gt;Dropdown menus, screen colors, and visibility changes now display reliably in the editor and simulator&lt;/li&gt;&lt;li&gt;Improved the simulator, canvas rendering, and drag-and-drop so widgets stay aligned and move smoothly across screens&lt;/li&gt;&lt;li&gt;Position and size values using pixels or percentages now stay consistent in the editor, preview, and exported project, including nested and animated widgets&lt;/li&gt;&lt;li&gt;The color picker can now sample colors directly from rendered LVGL widgets&lt;/li&gt;&lt;li&gt;Rotation controls now use stable whole-degree values, and screen titles hide correctly at low zoom levels&lt;/li&gt;&lt;li&gt;Removed stray event-connector artifacts outside the active screen&lt;/li&gt;&lt;/ul&gt;</content:encoded></item><item><title>v0.30.0</title><link>https://picopixel.io/changelog/#v0.30.0</link><guid isPermaLink="true">https://picopixel.io/changelog/#v0.30.0</guid><pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h3&gt;Added&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;LVGL themes are here — create color themes for your embedded UI and switch between them with one click. Link any LVGL widget color to a theme color in the color picker, and toggling the theme instantly recolors every linked widget across all your screens&lt;/li&gt;&lt;li&gt;New &quot;Set Theme&quot; event action — wire a button (or any LVGL event) to apply a specific theme or cycle through your themes, fully supported in the exported LVGL C code&lt;/li&gt;&lt;li&gt;Gradient support — you can now design with gradient colors on your LVGL widgets, from the GUI editor all the way to your device&lt;/li&gt;&lt;li&gt;New Export Settings in the project modal — skip image &lt;code&gt;#include&lt;/code&gt; lines for toolchains like Arduino IDE that auto-compile every file (no more duplicate-definition errors), and a new &quot;Unused Assets&quot; toggle that lets you force-export assets even if no widget uses them yet&lt;/li&gt;&lt;li&gt;Simplified theming workflow in the new Theming tab — create themes and theme colors with a clean Theme → Colors flow; the technical details are handled for you behind the scenes&lt;/li&gt;&lt;li&gt;Label sizing modes — choose between Hug (auto-size to text) and Fixed (set exact width/height), unlocking proper text alignment and long-text behaviors like wrap, dots, scroll, and clip&lt;/li&gt;&lt;li&gt;Drag and drop images, animations, and fonts from the Assets sidebar straight onto the LVGL GUI editor canvas to instantly create widgets&lt;/li&gt;&lt;li&gt;Pasting a screen with a different resolution than your project now shows a clear warning instead of silently misplacing content&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Changed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Exported LVGL color code fully overhauled — all colors (asset palettes, common constants, and theme tables) now live in dedicated &lt;code&gt;colors.h&lt;/code&gt;/&lt;code&gt;colors.c&lt;/code&gt; files, so tweaking colors after export only takes a single edit&lt;/li&gt;&lt;li&gt;Gradient colors now export into the color palette too, so you can adjust them after export&lt;/li&gt;&lt;li&gt;Smaller LVGL export ZIPs — fonts that no widget uses are no longer exported by default (this could previously add hundreds of KB); flip the &quot;Unused Assets&quot; toggle to &quot;Included&quot; if you want everything&lt;/li&gt;&lt;li&gt;The LVGL include path setting is now a free-form text field with a reset button, so any custom include line works for your platform&lt;/li&gt;&lt;li&gt;All exported C files now share one central LVGL include, so relocating LVGL in your embedded project needs just one edit instead of many&lt;/li&gt;&lt;li&gt;The Theming sidebar is cleaner and more compact — inline theme renaming, collapsible theme color groups, and sections that stay open while you work&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Fixed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;LVGL label alignment now works correctly, along with long-text modes&lt;/li&gt;&lt;li&gt;Per-state background images and colors now render correctly — a state&apos;s background no longer hides behind another state&apos;s image, with smooth crossfades between states&lt;/li&gt;&lt;li&gt;Rotating a widget then undoing or redoing now updates everything together in one step&lt;/li&gt;&lt;li&gt;Switching themes is now a single undo/redo step&lt;/li&gt;&lt;li&gt;Pasting LVGL widgets copied on Windows no longer fails or freezes the page&lt;/li&gt;&lt;li&gt;Renaming or deleting a theme now cleans up every reference to it, and semi-transparent theme colors no longer show as black swatches&lt;/li&gt;&lt;li&gt;Sprite and animated-image files now count correctly toward your storage usage&lt;/li&gt;&lt;/ul&gt;</content:encoded></item><item><title>v0.11.0</title><link>https://picopixel.io/changelog/#v0.11.0</link><guid isPermaLink="true">https://picopixel.io/changelog/#v0.11.0</guid><pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h3&gt;Added&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Animated image widget — build looping image animations from a set of frames, with playback controls, a frame picker, and the option to save reusable animation sets to your library&lt;/li&gt;&lt;li&gt;Sprite widget — multi-phase animations where each phase has its own frames, timing, and repeat settings, perfect for game-style characters and pets that switch between states&lt;/li&gt;&lt;li&gt;Event actions for animations and sprites — start, stop, restart, or switch phases in response to button presses, sensors, or your own firmware triggers, with everything carried through to the exported C code&lt;/li&gt;&lt;li&gt;Custom Event triggers — fire animations, screen changes, and other actions straight from your device&apos;s code (servo callbacks, sensor thresholds, custom logic), with ready-made helper functions in the export&lt;/li&gt;&lt;li&gt;Round display support — switch a screen between standard and circular shapes in Project Settings, with the round look applied in the editor, simulator, dashboard thumbnails, and export&lt;/li&gt;&lt;li&gt;Submit a Sprite or Template — new settings pages to share your creations with the community, plus links to a submission guide&lt;/li&gt;&lt;li&gt;Community templates can now be opened directly in PicoPixel from a shareable link&lt;/li&gt;&lt;li&gt;Per-widget anti-aliasing and locked aspect-ratio controls for sharper, proportionally-scaled images, animations, and sprites&lt;/li&gt;&lt;li&gt;Stronger account security — automatic lockout after repeated failed logins, early warnings before lockout, and protections against bots and spam sign-ups&lt;/li&gt;&lt;li&gt;&quot;Create an account&quot; and &quot;Already have an account?&quot; links added to the login and register pages, plus clearer messaging when an account is temporarily locked&lt;/li&gt;&lt;li&gt;Higher capacity — projects can now hold up to 128 images (previously 64)&lt;/li&gt;&lt;li&gt;Choose your LVGL include style in Project Settings so the exported C code matches your platform&apos;s conventions&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Changed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&quot;Work email&quot; is now simply &quot;Email&quot; everywhere, and the newsletter checkbox was removed from sign-up&lt;/li&gt;&lt;li&gt;&quot;Project/Projects&quot; and &quot;Workspace/Workspaces&quot; labels were swapped across the app, and saved &quot;Widgets&quot; are now called &quot;Components&quot; everywhere for clearer naming&lt;/li&gt;&lt;li&gt;Screen limit raised to 500 and the usage meter removed, so large projects no longer hit a wall&lt;/li&gt;&lt;li&gt;New widgets now appear on the canvas instantly instead of after a short delay&lt;/li&gt;&lt;li&gt;Settings sidebar tidied up with a Discord feedback link, cleaner section dividers, and updated guide links&lt;/li&gt;&lt;li&gt;Exported project documentation renamed to a cleaner &lt;code&gt;README.md&lt;/code&gt; and expanded to cover animations, sprites, and round displays&lt;/li&gt;&lt;li&gt;Faster, more reliable loading of fonts and graphics in production&lt;/li&gt;&lt;li&gt;Translations expanded and synced across many more languages, including Brazilian Portuguese, Russian, Italian, Hindi, Indonesian, Ukrainian, Czech, Arabic, and more&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Fixed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Animated images and sprites no longer tile, show black borders, or display gray boxes when scaled or left empty — they now zoom to fit and show a clear placeholder&lt;/li&gt;&lt;li&gt;Fixed a range of crashes when deleting screens, duplicating files near the storage limit, removing the last widget property, or viewing default styles on image and animation widgets&lt;/li&gt;&lt;li&gt;Animations now play back cleanly without leftover timers, stale frames, or stacked previews carrying over between sessions&lt;/li&gt;&lt;li&gt;Animation colors now render correctly on hardware that uses swapped color formats&lt;/li&gt;&lt;li&gt;Round displays now apply correctly in the simulator, dashboard thumbnails, and exported code&lt;/li&gt;&lt;li&gt;Pasting a screen now places it correctly at the top level instead of nesting it inside another screen&lt;/li&gt;&lt;li&gt;Exported images no longer tile when their proportions differ from the widget&lt;/li&gt;&lt;/ul&gt;</content:encoded></item><item><title>v0.10.0</title><link>https://picopixel.io/changelog/#v0.10.0</link><guid isPermaLink="true">https://picopixel.io/changelog/#v0.10.0</guid><pubDate>Thu, 14 May 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h3&gt;Added&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Animation mode with a full timeline for creating, editing, previewing, and saving LVGL widget animations&lt;/li&gt;&lt;li&gt;Keyframes for position, size, and opacity, with timeline scrubbing, easing paths, loop/once playback, editable timing, and event actions that can play animations in previews and exported LVGL projects&lt;/li&gt;&lt;li&gt;Workspace activity console for watching widget, font, event, and export activity while building embedded LVGL GUI projects&lt;/li&gt;&lt;li&gt;Bundled font picker with curated fonts, live previews, font weights, multi-size presets, and guided controls for non-Latin and Asian-language text&lt;/li&gt;&lt;li&gt;New Animation, Fonts, and Events example templates for LVGL GUI builder projects, with refreshed dashboard thumbnails&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Changed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Build, Design, and Animation modes are now separated more clearly in the LVGL GUI editor, so animation work stays out of normal design editing&lt;/li&gt;&lt;li&gt;The sidebar now has always-visible Layer controls, rotation and pivot controls, and inline Label text styling for faster LVGL GUI editor workflows&lt;/li&gt;&lt;li&gt;Font creation now supports many more languages and writing systems, including Arabic, Hebrew, Thai, Greek, Cyrillic, Devanagari, Bengali, Vietnamese, Chinese, Japanese, and Korean&lt;/li&gt;&lt;li&gt;Font uploads now give clearer help when a file cannot be converted and handle larger multilingual fonts more reliably&lt;/li&gt;&lt;li&gt;LVGL C exports now better match the GUI editor preview for animations, image fitting, event actions, custom font symbols, and right-to-left text&lt;/li&gt;&lt;li&gt;Events now preserve more interaction settings across preview, import, and export, including property changes and animation playback actions&lt;/li&gt;&lt;li&gt;Workspace limits are now checked before template imports, library imports, duplicates, and drag-and-drop imports, with clearer warnings when a project is at capacity&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Fixed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Animation previews no longer leak animated positions, sizes, or opacity back into design mode&lt;/li&gt;&lt;li&gt;Rotated and animated widgets now keep selection outlines, handles, measurements, and canvas rendering aligned&lt;/li&gt;&lt;li&gt;Widget movement and resizing now snap more accurately to the pixel grid, reducing small visual offsets after edits&lt;/li&gt;&lt;li&gt;LVGL viewer previews now restart more cleanly so events and animations can replay without stale screen state&lt;/li&gt;&lt;li&gt;Imported images, portable PicoPixel templates, bundled fonts, and newly created fonts now relink and apply more reliably&lt;/li&gt;&lt;li&gt;Label Fill/Text controls and default design-mode text color were restored where they had gone missing&lt;/li&gt;&lt;/ul&gt;</content:encoded></item><item><title>v0.9.0</title><link>https://picopixel.io/changelog/#v0.9.0</link><guid isPermaLink="true">https://picopixel.io/changelog/#v0.9.0</guid><pubDate>Sun, 26 Apr 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h3&gt;Added&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Color depth simulation for LVGL GUI editor projects — select 16-bit, 16 sw-bit, or 8-bit in Project Settings to live-preview quantized colors matching your target hardware&lt;/li&gt;&lt;li&gt;LVGL events now support calling named functions directly in the simulator&lt;/li&gt;&lt;li&gt;AI context file included in every LVGL export — a concise project summary that helps AI coding assistants understand your embedded UI structure with fewer tokens, so agents work faster and more accurately out of the box&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Changed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Project Settings modal redesigned with LVGL export controls, share actions, and a usage sidebar&lt;/li&gt;&lt;li&gt;Export button restyled and renamed to &quot;Export LVGL UI&quot;&lt;/li&gt;&lt;li&gt;Default dashboard tab is now Drafts instead of Projects&lt;/li&gt;&lt;li&gt;Image asset previews show a checkerboard background for transparent PNGs&lt;/li&gt;&lt;li&gt;Screen resolution changes now instantly re-render the LVGL GUI editor canvas without a page refresh&lt;/li&gt;&lt;li&gt;LVGL export ZIP renamed to &lt;code&gt;picopixel_lvgl_ui.zip&lt;/code&gt; to avoid confusion with other tools&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Removed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Legacy design sidebar panels for non-LVGL shapes — right panel now shows only layer controls and dimensions&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Fixed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Background images on LVGL panels, containers, and buttons now export and render correctly&lt;/li&gt;&lt;li&gt;LVGL events overhaul — Set Opacity, Set Text, Set Properties, Set State, Modify Flag, and Call Function actions now fire correctly in Play mode and export working C callbacks&lt;/li&gt;&lt;li&gt;Click and input events now work on all LVGL widget types, not just buttons&lt;/li&gt;&lt;li&gt;Image assets from shared libraries now clone into the current file, preventing broken references&lt;/li&gt;&lt;li&gt;Asset library images display correctly in the sidebar after importing a &lt;code&gt;.picopixel&lt;/code&gt; file&lt;/li&gt;&lt;li&gt;Custom fonts apply immediately in the LVGL GUI editor without needing to click away and back&lt;/li&gt;&lt;/ul&gt;</content:encoded></item><item><title>v0.8.2</title><link>https://picopixel.io/changelog/#v0.8.2</link><guid isPermaLink="true">https://picopixel.io/changelog/#v0.8.2</guid><pubDate>Wed, 25 Mar 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h3&gt;Fixed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Grouped LVGL widget assets now preserve group hierarchy during instantiation instead of flattening children&lt;/li&gt;&lt;li&gt;New LVGL widget name counter increments from current highest number rather than reusing last created index&lt;/li&gt;&lt;li&gt;LVGL widget assets no longer require a page refresh to render after memory allocation during init&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Changed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Update the LVGL speedometer example template after grouping and font fixes&lt;/li&gt;&lt;/ul&gt;</content:encoded></item><item><title>v0.8.1</title><link>https://picopixel.io/changelog/#v0.8.1</link><guid isPermaLink="true">https://picopixel.io/changelog/#v0.8.1</guid><pubDate>Sun, 08 Mar 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h3&gt;Fixed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Resolved an issue where LVGL widgets placed inside an LVGL GUI editor canvas group could sometimes be missing from the exported C code&lt;/li&gt;&lt;li&gt;The preview panel now correctly detects LVGL widgets nested within non-LVGL objects on the LVGL GUI editor canvas&lt;/li&gt;&lt;/ul&gt;</content:encoded></item><item><title>v0.8.0</title><link>https://picopixel.io/changelog/#v0.8.0</link><guid isPermaLink="true">https://picopixel.io/changelog/#v0.8.0</guid><pubDate>Wed, 25 Feb 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h3&gt;Fixed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Custom LVGL font export now produces correct, standalone C source files — previously exported fonts could fail to compile or load at runtime&lt;/li&gt;&lt;li&gt;Font identifiers in generated LVGL code are now guaranteed to be valid C names, preventing build errors with certain font names&lt;/li&gt;&lt;li&gt;Fonts created in the LVGL GUI editor before this fix now show a clear warning during export and gracefully fall back to the default font&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Changed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Improved security of the LVGL font conversion pipeline&lt;/li&gt;&lt;/ul&gt;</content:encoded></item><item><title>v0.7.0</title><link>https://picopixel.io/changelog/#v0.7.0</link><guid isPermaLink="true">https://picopixel.io/changelog/#v0.7.0</guid><pubDate>Mon, 16 Feb 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h3&gt;Added&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Cross-file copy/paste — LVGL widgets now carry their fonts and images when pasted between files&lt;/li&gt;&lt;li&gt;Image Fit/Crop mode — resize images proportionally or crop, with matching LVGL C code export&lt;/li&gt;&lt;li&gt;LVGL groups can now be freely moved within screen hierarchies&lt;/li&gt;&lt;li&gt;Library fonts are now available across all workspaces&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Changed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;New branded loading animation replaces the previous splash screen loader&lt;/li&gt;&lt;li&gt;Streamlined context menu with LVGL-relevant actions only&lt;/li&gt;&lt;li&gt;Improved performance for background tabs and large embedded UI project layouts&lt;/li&gt;&lt;li&gt;Removed legacy drawing tools (pen, path, curve) to keep the LVGL GUI editor focused&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Fixed&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;LVGL widget drag and scaling no longer behaves erratically during group moves&lt;/li&gt;&lt;li&gt;Background color and opacity now clear correctly when toggling styles off&lt;/li&gt;&lt;li&gt;LVGL asset panel no longer shows duplicate ghost images&lt;/li&gt;&lt;/ul&gt;</content:encoded></item><item><title>v0.6.0</title><link>https://picopixel.io/changelog/#v0.6.0</link><guid isPermaLink="true">https://picopixel.io/changelog/#v0.6.0</guid><pubDate>Sat, 14 Feb 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h3&gt;Added&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;PicoPixel is live — open beta launch for the visual LVGL GUI builder&lt;/li&gt;&lt;li&gt;Visual drag-and-drop LVGL GUI editor with full widget palette&lt;/li&gt;&lt;li&gt;Live LVGL simulator powered by WebAssembly&lt;/li&gt;&lt;li&gt;Production-ready C code export (LVGL 8.x) with no proprietary dependencies&lt;/li&gt;&lt;li&gt;Real-time collaborative editing with live cursors and annotations&lt;/li&gt;&lt;li&gt;Built-in version control with session history and rollback&lt;/li&gt;&lt;li&gt;Visual events editor for wiring widget interactions without code&lt;/li&gt;&lt;li&gt;Reusable LVGL assets library for widgets, images, fonts, and colors&lt;/li&gt;&lt;li&gt;Shareable simulator links for team and client reviews&lt;/li&gt;&lt;li&gt;Custom font management with automatic LVGL conversion&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Known Issues&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;LVGL widget animations are not yet supported in the GUI editor or export&lt;/li&gt;&lt;li&gt;LVGL event editor flow needs additional testing — some edge cases may not export correctly&lt;/li&gt;&lt;li&gt;Minor UI quirks in the LVGL property panel under certain widget configurations&lt;/li&gt;&lt;li&gt;Performance may degrade on very large embedded UI projects with 50+ screens&lt;/li&gt;&lt;li&gt;This is an open beta — core workflows are stable, and we are actively shipping improvements&lt;/li&gt;&lt;/ul&gt;</content:encoded></item></channel></rss>